I applaud their decision in the way they’ve incorporated fast travel. Thankfully 1P2P Studio knew that some of us want to be in and out as quick as possible. That currency can net you new weapons, new armor, buff empowering sneakers, and even a gym where you can level up your skills through short mini-games. In between battles, you’ll interact with a hub world where you can shop for items using either human or goblin currency. I had a blast being able to game the system in this way. Since I can build each character differently, I can utilize one character over another for certain fights or enemies. Since both characters had two lives, I could essentially get four lives altogether. Once revied, they fall back into your party, and you’re now utilizing the other character.
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If one falls, your free character comes in, and you get a split second to revive them. So when you’re playing alone, you can hot-swap your characters in at any time. Honestly, I think I like the way they decided to handle that. This same system, strangely enough, is also included in single-player. Once you died, the other playing could come to revive you and get you back into the battle once you’ve extinguished both lives, though, you’re out. In co-op, though, you each take control of one character, and in the difficulty mode we were playing on, we had two lives each. That’s not putting any blame on the game’s shoulders, it was most likely a connectivity issue, but I have to wonder if that may have been resolved if we just had two copies of the game and connected. That wasn’t the most stable way to play with my brother and me, as he ran into syncing and lag issues. Not that there is anything wrong with that, I hope more games include couch co-op from here on out, but the only way to play Steam co-op online in Young Souls is through the screen sharing feature. I stuck with a build that let me effectively parry and dodge, more so than block, almost giving some weird souls-like combat vibes.Ĭo-op is almost always expected in games with two characters, and thankfully Young Souls delivers. You’ll be able to unlock new abilities and fancy armors that will aid you and provide buffs, letting you build out your duo to play the best for you. But if you can get through the first few stages and acquire some new gear, the game opens up, and fighting enemies and bosses become challenging yet satisfying it felt astounding.
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It was all telegraphed, but I was not strong enough to survive my mistakes. I jumped in for one extra attack when I should have blocked, blocked when I saw that they were about to do a shield break maneuver, and so on. I found myself succumbing to various creatures for not playing my cards right. Be prepared for some failures at the start of your adventure.Įarly on, you’re only given a basic sword and a basic shield, which makes the standard and hard difficulties quite a challenge. Unfortunately, the game has quite a slow build-up to get to that point. The weight of an ax, slowly barreling down upon a goblin, or the speed of your dual daggers connecting each hit made my connection with the action on screen that much more in-tune. From axes to dual blades and one-handed swords, each gives your character a different feel. Attacks feel responsive, and each weapon you acquire along the way responds differently. But it’s in how the combat feels that really stuck with me. There isn’t much here in the way of combos it’s a reasonably straightforward light attack, heavy attack, and hold-for-charge attack affair. Part of that falls upon the combat’s shoulders. Young Souls doesn’t do anything too drastic from the beat’em up formula, but the added RPG mechanics and loot drops flesh out this game, putting it solidly in my rotation. Discoveries are made, and the twins must now travel into another world-one with fantastical beasts and labyrinths to rescue the Professor and their new town from a goblin horde. Things change one day when the Professor turns up missing from his lab.
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Feeling out of place in this town and at the Professor’s home, the twins fall into that trope of getting into trouble and not caring about it. Young Souls follows a fish out of water story of siblings Jenn and Tristan, orphans whom the local town professor has adopted. Beat’em up? Loot? Stat leveling? Yeah, Young Souls, you got my attention. After seeing what was going to be presented in this game, I knew I had to give it some attention. So, when I was presented with a chance to give Young Souls a playthrough, I jumped at the chance. From those Teenage Turtles to the Toads who like to battle, I’ve enjoyed a wide variety of beat’em up. One of my early favorites growing up as a wee little Ed has always been Beat’em ups.